I. Core Gameplay & Mechanics

  1. VERY I MEAN DEAD SIMPLE GAMEPLAY A 1 MONTH OLD COULD UNDERSTAND
    • Sometimes a simple tutorial
    • Markers
  2. Drag and drop
  3. Round Objectives
  4. Click button to teleport

II. Progression & Rewards

  1. Leveling system
    • Predatory rolling/gambling system
      • Chance booster
  2. Achievements
  3. Quests
  4. Leaderboards
  5. Daily Rewards
  6. OFFLINE COLLECTION
    • Growing some kind of animal or crop

III. Monetization & Scarcity

  1. Gems/Coins
    • Only 1 currency
    • Gifting currency to others
    • Skip things with currency
  2. Classes - could be bought with currency
  3. In your face popup of oh buy this pack for $340 like in Destiny 2
  4. Multiple ways to access the shop (GUI or Physical NPC)
  5. LIMITED TIME ITEMS
    • Conveyor system
    • Shop items

IV. Social & Community

  1. Creating parties or Low player count lobbies
  2. Invite friends

V. Visuals & Polish

  1. Simple UI
    • Satisfying UI animations
    • Sound effects for buttons
  2. Funny sound effects
  3. Custom running animation (in my case like 5fps instead of 60fps)
  4. cute animals/brainrot for some reason
  5. Weather events

VI. Game Structure & UI

  1. Start menu
  2. Main Menu
  3. Inventory
  4. Progress bars
  5. Controls in the bottom right
  6. REPEATABLE GAMEPLAY
  7. The game needs a central theme
    • brainrot
    • pets
    • old roblox style
    • trees
    • ores & crystals
    • fishing
    • etc