I. Core Gameplay & Mechanics
- VERY I MEAN DEAD SIMPLE GAMEPLAY A 1 MONTH OLD COULD UNDERSTAND
- Sometimes a simple tutorial
- Markers
- Drag and drop
- Round Objectives
- Click button to teleport
II. Progression & Rewards
- Leveling system
- Predatory rolling/gambling system
- Chance booster
- Predatory rolling/gambling system
- Achievements
- Quests
- Leaderboards
- Daily Rewards
- OFFLINE COLLECTION
- Growing some kind of animal or crop
III. Monetization & Scarcity
- Gems/Coins
- Only 1 currency
- Gifting currency to others
- Skip things with currency
- Classes - could be bought with currency
- In your face popup of oh buy this pack for $340 like in Destiny 2
- Multiple ways to access the shop (GUI or Physical NPC)
- LIMITED TIME ITEMS
- Conveyor system
- Shop items
- Conveyor system
IV. Social & Community
- Creating parties or Low player count lobbies
- Invite friends
V. Visuals & Polish
- Simple UI
- Satisfying UI animations
- Sound effects for buttons
- Funny sound effects
- Custom running animation (in my case like 5fps instead of 60fps)
- Simple animations
- Die of Death - Roblox
- cute animals/brainrot for some reason
- Weather events
VI. Game Structure & UI
- Start menu
- Main Menu
- Inventory
- Progress bars
- Controls in the bottom right
- REPEATABLE GAMEPLAY
- The game needs a central theme
- brainrot
- pets
- old roblox style
- trees
- ores & crystals
- fishing
- etc