Setting/Theme
- Main area
- lighter atmosphere
- Dark forest
- darker atmosphere
- hard to see
- Monster are around and you must defeat them
- think of this but the fog is very intense, where i am standing will have based behind me
- Base
- Invite friends
- Separate from main area
- Must travel back to main area to teleport to base (or pay)
- Showcase mobs
- Resource farm
Shadovia - Roblox
Quests
- defeat x y’s → resources + xp + coins
Mob Index
-
Lets the user know how many more mobs they need Mob
-
Increasing level increases the rate of harvesting a resource
-
When they do an attack, they stop and a aoe visualizer pops up with the length of the mob’s attack range Resources
-
Haunted trees
-
pumpkins
-
Devil’s root
-
etc
Game loop
- Defeat mob
- get mob or consume for essence
- gather resources from resource growers (offline mode available)
- resources are gathered by mobs
- seeds can be purchased with coins or from quest rewards
- level up by defeating mobs (don’t have to destroy)
- upgrade tool and mobs with essence + resources
- Upgrades are locked to player level
- Flex on other players
- Mobs can help you in fights
- Gain achievements from different things
Possible weather events
- more coins?
Inventory System
- Equip a max of 3 spirits
- Can only delete mobs that were not purchased with robux
General UI
Daily Checkin
Daily Quests
Cross-Server
- leaderboard
- most kills Server Events
- let everyone know if a player got a rare mob (notification)
- if a player has slain a rare mob, then let the server know the location of it. There will be fog in the forest so it will be hard to navigate Monetization Intermediate currency: coins - can only be bought with robux
- Gamepasses - not bought with coins
- teleport to base
- Permanent
- character masks
- Time Gated
- limited-time mobs
- Repeatable
- resource boosters
- skip weekly rewards
- server boosts